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让AI收集GDC里和PCG相关的文章

在之前的《让AI帮我整理GDC游戏开发资源》 中我保存了GDC所有文章的基础信息。
接下来,我又让AI写工具把标题根据分类信息汇总。
然后根据分类的标题,先排除一些肯定不相干的分类(比如市场等)。然后从可能相关的分类中,逐个去看标题,让AI去判断标题上和PCG的关联程度。
(相关工具的工程代码在这儿:https://gitcode.com/u013412391/GameDevNotes)

最后AI判断出这样一百篇左右的分享:(比较可惜的是有些是会员才能看,我也标注出来了)
(注意,因为这里仅以标题来判断,并不知道里面的具体内容,所以结果并非很准确)

标题中文标题链接其他信息
Zenith: Diffusion Model-Driven Map GenerationZenith:扩散模型驱动的地图生成视频链接:https://gdcvault.com/play/1036018/Zenith-Diffusion-Model-Driven-Map(会员)年份:2026
分类:Visual Development
Unleash Artistic Creativity: How Tencent’s AIGC Tools Empower Creators (Presented by Tencent Games AI)释放艺术创造力:腾讯的 AIGC 工具如何赋能创作者(由腾讯游戏 AI 呈现)视频链接:https://gdcvault.com/play/1036038/Unleash-Artistic-Creativity-How-Tencent年份:2026
分类:Game & Production Technology
The Modular and Expressive World Art of ‘Keeper’《守护者》的模块化和富有表现力的世界艺术视频链接:https://gdcvault.com/play/1035987/The-Modular-and-Expressive-World(会员)年份:2026
分类:Visual Development
The Dynamic Weather Systems of ‘Borderlands 4’: How They Can Apply to Games Without Dynamic Weather《无主之地 4》的动态天气系统:它们如何应用于没有动态天气的游戏视频链接:https://gdcvault.com/play/1035981/The-Dynamic-Weather-Systems-of(会员)年份:2026
分类:Visual Development
The AI Design Stack: Agents, 3D Generation, and Beyond (Presented by Tencent Games AI)人工智能设计堆栈:代理、3D 生成及其他(由腾讯游戏 AI 呈现)视频链接:https://gdcvault.com/play/1036041/The-AI-Design-Stack-Agents年份:2026
分类:Production
Mastering Massive Worldbuilding: Production and Optimization of Ultra Large-Scale Maps掌握大规模世界建设:超大规模地图的制作和优化PPT链接:https://gdcvault.com/play/1035739/Mastering-Massive-Worldbuilding-Production-and
视频链接:https://gdcvault.com/play/1035908/Mastering-Massive-Worldbuilding-Production-and(会员)
年份:2026
分类:Visual Development
Let the Engine Understand You: Intent-driven Game Scene Editor Powered by AI (Presented by Tencent Games AI)让引擎了解你:人工智能驱动的意图驱动的游戏场景编辑器(由腾讯游戏 AI 提供)视频链接:https://gdcvault.com/play/1036036/Let-the-Engine-Understand-You年份:2026
分类:Visual Development
Developing Large Procedural Systems with Low Friction and Fast Generation (Presented by Epic Games)开发低摩擦和快速生成的大型程序系统(由 Epic Games 提出)视频链接:https://gdcvault.com/play/1035643/Developing-Large-Procedural-Systems-with年份:2026
分类:Game & Production Technology
Twisting Terrain and Populating Forests on an Anomalized Olympic Peninsula for Pacific Drive (Presented by Houdini)为 Pacific Drive 扭曲地形并在异常的奥林匹克半岛上种植森林(由 Houdini 演示)视频链接:https://gdcvault.com/play/1035387/Twisting-Terrain-and-Populating-Forests年份:2025
分类:Design
Tool Development Stories from the Game Tools Team at Houdini (Presented by Houdini)来自游戏工具团队的工具开发故事Houdini(由 Houdini 介绍)视频链接:https://gdcvault.com/play/1035368/Tool-Development-Stories-from-the年份:2025
分类:Programming
Tencent Games Developer Summit: The Procedural Way: Reconstruct Mega City of Qin Dynasty (Presented by Tencent Games)腾讯游戏开发者峰会:程序之道:重建秦朝巨城(腾讯游戏出品)游戏)视频链接:https://gdcvault.com/play/1035413/Tencent-Games-Developer-Summit-The年份:2025
分类:Design
Technical Artist Summit: ‘LEGO Horizon Adventures’: Procedural Optimizing技术艺术家峰会:《乐高地平线大冒险》:程序优化视频链接:https://gdcvault.com/play/1035293/Technical-Artist-Summit-LEGO-Horizon(会员)年份:2025
分类:Technical Artist Summit
Procedural Stadium Creation for ‘EA SPORTS College Football 25’程序体育场创建“EA SPORTS College Football 25”视频链接:https://gdcvault.com/play/1035325/Procedural-Stadium-Creation-for-EA(会员)年份:2025
分类:Visual Arts
Procedural Generation with Design in Mind for ‘LEGO Horizon Adventures’“乐高地平线冒险”的程序生成与设计视频链接:https://gdcvault.com/play/1035279/Procedural-Generation-with-Design-in(会员)年份:2025
分类:Programming
Game AI Summit: Techniques for Visualizing the Output Diversity of Generative Systems游戏人工智能峰会:生成系统输出多样性可视化技术视频链接:https://gdcvault.com/play/1035176/Game-AI-Summit-Techniques-for(会员)年份:2025
分类:Game AI Summit
Evolving Worlds from the Crumbling Chaos: The Art-Led Approach of ‘Darkest Dungeon 2’s’ Procedural Generation System从崩溃的混乱中进化世界:“Darkest Dungeon 2”程序生成系统的艺术主导方法PPT链接:https://gdcvault.com/play/1035493/Evolving-Worlds-from-the-Crumbling
视频链接:https://gdcvault.com/play/1035312/Evolving-Worlds-from-the-Crumbling(会员)
年份:2025
分类:Visual Arts
Enhancing 3D Building Asset Creation: Machine Learning Meets Procedural Generation增强 3D 构建资产创建:机器学习与程序生成的结合视频链接:https://gdcvault.com/play/1035316/Enhancing-3D-Building-Asset-Creation(会员)年份:2025
分类:Programming
Building the Natural World One Hex at a Time: The Procedural Environment Art of ‘Civilization VII’以一个十六进制构建自然世界时间:“文明 VII”的程序环境艺术视频链接:https://gdcvault.com/play/1035324/Building-the-Natural-World-One(会员)年份:2025
分类:Visual Arts
Adobe Developer Summit: Helldivers 2: Diving into Biome Material Creation with a Tiny Team (Presented by Adobe)Adobe 开发者峰会:Helldivers 2:与小型团队一起深入研究生物群落材质创建(由 Adobe 介绍) Adobe)视频链接:https://gdcvault.com/play/1035421/Adobe-Developer-Summit-Helldivers-2年份:2025
分类:Visual Arts
‘Delta Force’: Performant High-Quality Terrain and Biome Technology for PC and Mobile“三角洲部队”:适用于 PC 和计算机的高性能地形和生物群落技术手机版PPT链接:https://gdcvault.com/play/1035606/-Delta-Force-Performant-High
视频链接:https://gdcvault.com/play/1035280/-Delta-Force-Performant-High(会员)
年份:2025
分类:Programming
Visual Effects Summit: Procedural Cinematic Symbiotes in ‘Marvel’s Spider-Man 2’视觉效果峰会:“漫威蜘蛛侠 2”中的程序电影共生体视频链接:https://gdcvault.com/play/1034487/Visual-Effects-Summit-Procedural-Cinematic(会员)年份:2024
分类:Visual Effects Summit
Technical Artist Summit: Procedural Tool Development for ‘Marvel’s Spider-Man 2’技术艺术家峰会:《漫威蜘蛛侠 2》的程序工具开发PPT链接:https://gdcvault.com/play/1034803/Technical-Artist-Summit-Procedural-Tool
视频链接:https://gdcvault.com/play/1034566/Technical-Artist-Summit-Procedural-Tool(会员)
年份:2024
分类:Technical Artist Summit
Proceduralism Made Easy : SideFX Labs and Houdini Engine (Presented by Houdini)程序化变得简单:SideFX Labs和Houdini引擎(由Houdini介绍)视频链接:https://gdcvault.com/play/1034649/Proceduralism-Made-Easy-SideFX-Labs年份:2024
分类:Visual Arts
Harnessing Generative AI to Create Unlimited Content Within Game Worlds (Presented by Amazon Web Services)利用生成式人工智能在游戏世界中创建无限内容(由 Amazon Web Services 提供)视频链接:https://gdcvault.com/play/1034925/Harnessing-Generative-AI-to-Create年份:2024
分类:Programming
AI Summit: Level Generation with Large Language ModelsAI 峰会:使用大型语言模型生成关卡视频链接:https://gdcvault.com/play/1034587/AI-Summit-Level-Generation-with(会员)年份:2024
分类:AI Summit
AI Summit: Endless Stories: Utilizing AI to Power a Content Creation Engine人工智能峰会:无尽的故事:利用人工智能为内容创建引擎提供动力视频链接:https://gdcvault.com/play/1034477/AI-Summit-Endless-Stories-Utilizing(会员)年份:2024
分类:AI Summit
‘Marvel’s Spider-Man 2’: 10 Years of Procedural Content Creation“漫威蜘蛛侠 2”:程序内容创建的 10 年视频链接:https://gdcvault.com/play/1034369/-Marvel-s-Spider-Man(会员)年份:2024
分类:Visual Arts
Tools Summit: Tools to Build a World in One Day工具峰会:一日构建世界的工具视频链接:https://gdcvault.com/play/1029380/Tools-Summit-Tools-to-Build年份:2023
分类:Tools Summit
Taking a Procedural Approach to Texturing the Machines of ‘Horizon Forbidden West’采用程序方法来纹理“地平线禁忌西部”的机器视频链接:https://gdcvault.com/play/1029327/Taking-a-Procedural-Approach-to年份:2023
分类:Visual Arts
Recorded: AI Enhanced Procedural City Generation (Presented by Tencent AI Lab)记录:人工智能增强程序城市生成(由腾讯 AI Lab 呈现)视频链接:https://gdcvault.com/play/1028921/Recorded-AI-Enhanced-Procedural-City年份:2023
分类:Design
Machine Learning Summit: Advanced Heightmap Compression Using Deep Learning in ‘Dune: Awakening’机器学习峰会:《沙丘:觉醒》中使用深度学习的高级高度图压缩PPT链接:https://gdcvault.com/play/1028716/Machine-Learning-Summit-Advanced-Heightmap
视频链接:https://gdcvault.com/play/1029222/Machine-Learning-Summit-Advanced-Heightmap
年份:2023
分类:Machine Learning Summit
From Battlegrounds to Fairways: Terrain Procedural Tools in Frostbite从战场到球道:《Frostbite》中的地形程序工具视频链接:https://gdcvault.com/play/1029086/From-Battlegrounds-to-Fairways-Terrain年份:2023
分类:Programming
Creating Realistic Landscapes in Unreal Engine with Houdini (Presented by Epic Games)在 Unreal Engine 中使用 Houdini 创建逼真的风景(由 Epic Games 出品)视频链接:https://gdcvault.com/play/1029010/Creating-Realistic-Landscapes-in-Unreal年份:2023
分类:Visual Arts
Constrain Your Content: Generating Better Content with Constraint Programming限制内容:通过约束编程生成更好的内容PPT链接:https://gdcvault.com/play/1028744/Constrain-Your-Content-Generating-Better
视频链接:https://gdcvault.com/play/1029005/Constrain-Your-Content-Generating-Better
年份:2023
分类:Programming
AI Summit: Living in Procedural Worlds: Creature Movement and Spawning in ‘Nightingale’人工智能峰会:生活在程序世界中:“夜莺”中的生物运动和产卵PPT链接:https://gdcvault.com/play/1028813/AI-Summit-Living-in-Procedural
视频链接:https://gdcvault.com/play/1028930/AI-Summit-Living-in-Procedural
年份:2023
分类:AI Summit
AI Summit: Beyond WaveFunctionCollapse: Constraint-Based Tile Map Generation and EditingAI 峰会:超越 WaveFunctionCollapse:基于约束的图块地图生成和编辑PPT链接:https://gdcvault.com/play/1028723/AI-Summit-Beyond-WaveFunctionCollapse-Constraint
视频链接:https://gdcvault.com/play/1028925/AI-Summit-Beyond-WaveFunctionCollapse-Constraint
年份:2023
分类:AI Summit
AI Summit: Advancing Content Creation with Generative AI人工智能峰会:推进内容创作生成式 AI视频链接:https://gdcvault.com/play/1028923/AI-Summit-Advancing-Content-Creation年份:2023
分类:AI Summit
Urban Worlds: A New Procedural Modeler (Presented by Threedee.io)Urban Worlds:新的程序建模器(由 Samsung Electronics 提交) Threedee.io)视频链接:https://gdcvault.com/play/1027824/Urban-Worlds-A-New-Procedural年份:2022
分类:Visual Arts
SideFX Labs 2021-2022Servicing Next-Gen Development (Presented by Houdini)SideFX Labs 2021-2022服务下一代开发(由 Houdini 介绍)
Procedural Primer for Artists (Presented by Houdini)艺术家程序入门(由 Houdini 介绍)年份:2022
分类:Visual Arts
Never The Same Twice: Procedural World Handling in ‘Returnal’两次不一样:“回归”中的程序世界处理PPT链接:https://gdcvault.com/play/1027651/Never-The-Same-Twice-Procedural
视频链接:https://gdcvault.com/play/1028093/Never-The-Same-Twice-Procedural
年份:2022
分类:Programming
Math In Game Development Summit: Turning Patterns and Fractals: Program Generation of Natural Textures游戏中的数学开发峰会:转变模式和分形:自然纹理的程序生成PPT链接:https://gdcvault.com/play/1027693/Math-In-Game-Development-Summit
视频链接:https://gdcvault.com/play/1027971/Math-In-Game-Development-Summit
年份:2022
分类:Math In Game Development Summit
Math In Game Development Summit: Practical Automation: A Guide to Random Game Content Generation游戏中的数学开发峰会:实用自动化:随机游戏内容生成指南PPT链接:https://gdcvault.com/play/1027662/Math-In-Game-Development-Summit
视频链接:https://gdcvault.com/play/1027972/Math-In-Game-Development-Summit
年份:2022
分类:Math In Game Development Summit
Independent Games Summit Session: Getting Players Emotionally Invested in Procedural Characters in ‘Wildermyth’独立游戏峰会会议:让玩家对“荒野神话”中的程序角色进行情感投入PPT链接:https://gdcvault.com/play/1027614/Independent-Games-Summit-Session-Getting
视频链接:https://gdcvault.com/play/1027924/Independent-Games-Summit-Session-Getting
年份:2022
分类:Independent Games Summit
Game Level Generation using AI Bot (Presented by Tencent AI Lab)使用AI机器人生成游戏关卡(由腾讯AI实验室呈现)年份:2022
分类:Programming
Battlefield 2042: Procedural Badge Creation with Substance 3D Designer (Presented by Adobe)战地 2042:程序使用 Substance 3D Designer 创建徽章(由 Adobe 提供)年份:2022
分类:Visual Arts
AI Summit: Innovations in Procedural Narrative人工智能峰会:程序叙事的创新视频链接:https://gdcvault.com/play/1027846/AI-Summit-Innovations-in-Procedural年份:2022
分类:AI Summit
Advanced Graphics Summit: Designing the Terrain System of ‘Flight Simulator’: Representing the Earth高级图形峰会:设计《飞行模拟器》的地形系统:代表EarthPPT链接:https://gdcvault.com/play/1027581/Advanced-Graphics-Summit-Designing-the
视频链接:https://gdcvault.com/play/1027838/Advanced-Graphics-Summit-Designing-the
年份:2022
分类:Advanced Graphics Summit
Procedural Systems for “Marvel’s Spider-Man: Miles Morales” and “Ratchet & Clank: Rift Apart” (Presented by Houdini)《漫威蜘蛛侠:迈尔斯·莫拉莱斯》和《瑞奇与叮当:裂痕》的程序系统(由胡迪尼介绍)视频链接:https://gdcvault.com/play/1027521/Procedural-Systems-for-Marvel-s年份:2021
分类:Visual Arts
Advanced Graphics Summit: Procedural Grass in ‘Ghost of Tsushima’高级图形峰会:《对马岛之魂》中的程序草PPT链接:https://gdcvault.com/play/1027033/Advanced-Graphics-Summit-Procedural-Grass
视频链接:https://gdcvault.com/play/1027214/Advanced-Graphics-Summit-Procedural-Grass
年份:2021
分类:Advanced Graphics Summit
Advanced Graphics Summit: Boots on the Ground: The Terrain of ‘Call of Duty’高级图形峰会:脚踏实地:“使命召唤”的地形视频链接:https://gdcvault.com/play/1027463/Advanced-Graphics-Summit-Boots-on年份:2021
分类:Advanced Graphics Summit
Procedurally Crafting Manhattan for ‘Marvel’s Spider-Man’为《漫威蜘蛛侠》程序打造曼哈顿PPT链接:https://gdcvault.com/play/1026415/Procedurally-Crafting-Manhattan-for-Marvel
视频链接:https://gdcvault.com/play/1025765/Procedurally-Crafting-Manhattan-for-Marvel
年份:2019
分类:Visual Arts
Math for Game Developers: Tile-Based Map Generation using Wave Function Collapse in ‘Caves of Qud’游戏开发人员数学:在“Qud 洞穴”中使用波函数折叠生成基于图块的地图PPT链接:https://gdcvault.com/play/1026263/Math-for-Game-Developers-Tile
视频链接:https://gdcvault.com/play/1025913/Math-for-Game-Developers-Tile
年份:2019
分类:Programming
Math for Game Developers: End-to-End Procedural Generation in ‘Caves of Qud’游戏开发者数学:“Caves of Qud”中的端到端程序生成PPT链接:https://gdcvault.com/play/1026313/Math-for-Game-Developers-End
视频链接:https://gdcvault.com/play/1025914/Math-for-Game-Developers-End
年份:2019
分类:Programming
Exploring the Tech and Design of ‘Noita’探索“Noita”的技术和设计视频链接:https://gdcvault.com/play/1025695/Exploring-the-Tech-and-Design年份:2019
分类:Independent Games Summit
Advanced Graphics Techniques Tutorial: Four Million Acres, Seriously: GPU-Based Procedural Terrains in ‘Serious Sam 4: Planet Badass’高级图形技术教程:四百万英亩,严肃地说:《英雄萨姆 4:坏蛋星球》中基于 GPU 的程序地形PPT链接:https://gdcvault.com/play/1026349/Advanced-Graphics-Techniques-Tutorial-Four
视频链接:https://gdcvault.com/play/1025815/Advanced-Graphics-Techniques-Tutorial-Four
年份:2019
分类:Programming
‘Marvel’s Spider-Man’: Procedural Lighting Tools《漫威蜘蛛侠》:程序照明工具PPT链接:https://gdcvault.com/play/1026315/-Marvel-s-Spider-Man
视频链接:https://gdcvault.com/play/1026034/-Marvel-s-Spider-Man
年份:2019
分类:Visual Arts
Technical Artist Bootcamp: Procedural Islands of ‘Dauntless’技术美术师训练营:“无畏”的程序岛PPT链接:https://gdcvault.com/play/1025541/Technical-Artist-Bootcamp-Procedural-Islands
视频链接:https://gdcvault.com/play/1025256/Technical-Artist-Bootcamp-Procedural-Islands
年份:2018
分类:Visual Arts
Spline-Based Procedural Modeling in ‘Agents of Mayhem’“混乱特工”中基于样条的程序建模视频链接:https://gdcvault.com/play/1025244/Spline-Based-Procedural-Modeling-in年份:2018
分类:Visual Arts
Procedurally Generating History in ‘Caves of Qud’程序生成历史“Caves of Qud”PPT链接:https://gdcvault.com/play/1025379/Procedurally-Generating-History-in-Caves
视频链接:https://gdcvault.com/play/1024990/Procedurally-Generating-History-in-Caves
年份:2018
分类:Independent Games Summit
Procedural World Generation of ‘Far Cry 5’“孤岛惊魂5”的程序世界生成PPT链接:https://gdcvault.com/play/1025557/Procedural-World-Generation-of-Far
视频链接:https://gdcvault.com/play/1025215/Procedural-World-Generation-of-Far
年份:2018
分类:Visual Arts
Plot and Parcel: Procedural Level Design in ‘XCom 2’情节和包裹:“XCom 2”中的程序关卡设计PPT链接:https://gdcvault.com/play/1025387/Plot-and-Parcel-Procedural-Level
视频链接:https://gdcvault.com/play/1025213/Plot-and-Parcel-Procedural-Level
年份:2018
分类:Design
Math for Game Programmers: The Power of Procedural Recipes游戏程序员数学:程序配方的力量视频链接:https://gdcvault.com/play/1025198/Math-for-Game-Programmers-The年份:2018
分类:Programming
Math for Game Programmers: Staged Parametric Map Generation数学游戏程序员:分阶段参数化地图生成视频链接:https://gdcvault.com/play/1025197/Math-for-Game-Programmers-Staged年份:2018
分类:Programming
Math for Game Programmers: Semi-Procedural Content Pipelines游戏程序员的数学:半程序化内容管道视频链接:https://gdcvault.com/play/1025196/Math-for-Game-Programmers-Semi年份:2018
分类:Programming
Math for Game Programmers: Juicing World Generation with Metadata Feedback游戏程序员的数学:通过元数据反馈来生成世界视频链接:https://gdcvault.com/play/1025193/Math-for-Game-Programmers-Juicing年份:2018
分类:Programming
Math for Game Programmers: Discrete Constructs in Endless Worlds游戏程序员的数学:无尽世界中的离散构造视频链接:https://gdcvault.com/play/1025192/Math-for-Game-Programmers-Discrete年份:2018
分类:Programming
Math for Game Programmers: Digging with Perlin Worms游戏程序员的数学:使用 Perlin Worms 进行挖掘视频链接:https://gdcvault.com/play/1025191/Math-for-Game-Programmers-Digging年份:2018
分类:Programming
Level Design Workshop: Procedural Regeneration: Matching the World to the Player关卡设计研讨会:程序再生:将世界与玩家匹配视频链接:https://gdcvault.com/play/1025181/Level-Design-Workshop-Procedural-Regeneration年份:2018
分类:Design
Creating Photorealistic Procedural Materials with Substance Designer (Presented by Allegorithmic)使用 Substance Designer 创建逼真的程序材质(由 Allegorithmic 呈现)视频链接:https://gdcvault.com/play/1024844/Creating-Photorealistic-Procedural-Materials-with年份:2018
分类:Visual Arts
Beyond Procedural Horizons: Exploring Different Uses of Procedural Content Generation超越程序视野:探索程序内容生成的不同用途PPT链接:https://gdcvault.com/play/1025536/Beyond-Procedural-Horizons-Exploring-Different
视频链接:https://gdcvault.com/play/1025069/Beyond-Procedural-Horizons-Exploring-Different
年份:2018
分类:AI Summit
You Look Smashing: Procedural Art Direction of ‘We Happy Few’你看起来棒极了:“少数幸运儿”的程序艺术指导视频链接:https://gdcvault.com/play/1024239/You-Look-Smashing-Procedural-Art年份:2017
分类:Visual Arts
Technical Artist Bootcamp: Introduction to Proceduralism技术艺术家训练营:程序主义简介PPT链接:https://gdcvault.com/play/1024574/Technical-Artist-Bootcamp-Introduction-to
视频链接:https://gdcvault.com/play/1024281/Technical-Artist-Bootcamp-Introduction-to
年份:2017
分类:Visual Arts
Practical Procedural Generation for Everyone适合每个人的实用程序生成视频链接:https://gdcvault.com/play/1024213/Practical-Procedural-Generation-for年份:2017
分类:Independent Games Summit
PCG Shotgun: 6 Techniques for Leveraging AI in Content GenerationPCG Shotgun:在内容生成中利用 AI 的 6 种技术PPT链接:https://gdcvault.com/play/1024646/PCG-Shotgun-6-Techniques-for
视频链接:https://gdcvault.com/play/1024146/PCG-Shotgun-6-Techniques-for
年份:2017
分类:AI Summit
GPU-Based Run-Time Procedural Placement in ‘Horizon: Zero Dawn’《地平线:零之黎明》中基于 GPU 的运行时程序布局PPT链接:https://gdcvault.com/play/1024700/GPU-Based-Run-Time-Procedural
视频链接:https://gdcvault.com/play/1024120/GPU-Based-Run-Time-Procedural
年份:2017
分类:Visual Arts
Continuous World Generation in ‘No Man’s Sky’《无人深空》中的连续世界生成视频链接:https://gdcvault.com/play/1024265/Continuous-World-Generation-in-No年份:2017
分类:Programming
Practices in Procedural Generation程序生成实践视频链接:https://gdcvault.com/play/1023372/Practices-in-Procedural年份:2016
分类:Independent Games Summit
AI For Generated Worlds生成世界的 AI视频链接:https://gdcvault.com/play/1023418/AI-For-Generated年份:2016
分类:AI Summit
Technical Artist Bootcamp: Proceduralism and Automation at Certain Affinity技术美术师训练营:一定亲和力的程序主义和自动化视频链接:https://gdcvault.com/play/1022289/Technical-Artist-Bootcamp-Proceduralism-and年份:2015
分类:Visual Arts
Procedural and Automation Techniques for Design and Production of Sunset Overdrive《日落超速》设计和制作的程序和自动化技术PPT链接:https://gdcvault.com/play/1022217/Procedural-and-Automation-Techniques-for
视频链接:https://gdcvault.com/play/1022216/Procedural-and-Automation-Techniques-for
年份:2015
分类:Design
Math for Game Programmers: Mixing Geodetic, Hand-crafted and Procedural Geometry游戏程序员的数学:混合大地测量,手工制作和程序几何PPT链接:https://gdcvault.com/play/1022480/Math-for-Game-Programmers-Mixing
视频链接:https://gdcvault.com/play/1022149/Math-for-Game-Programmers-Mixing
年份:2015
分类:Programming
Making Things Up: The Power and Peril of PCG编造事情:PCG的力量和危险PPT链接:https://gdcvault.com/play/1022135/Making-Things-Up-The-Power
PPT链接:https://gdcvault.com/play/1022486/Making-Things-Up-The-Power
视频链接:https://gdcvault.com/play/1022134/Making-Things-Up-The-Power
年份:2015
分类:AI Summit
Level Design in a Day: Procedural Level Design in Eldritch一天关卡设计:Eldritch 中的程序关卡设计PPT链接:https://gdcvault.com/play/1022111/Level-Design-in-a-Day
视频链接:https://gdcvault.com/play/1022110/Level-Design-in-a-Day
年份:2015
分类:Design
Designing Procedural Stealth for Invisible Inc.为 Invisible Inc. 设计程序隐身PPT链接:https://gdcvault.com/play/1021920/Designing-Procedural-Stealth-for-Invisible
视频链接:https://gdcvault.com/play/1021919/Designing-Procedural-Stealth-for-Invisible
年份:2015
分类:Independent Games Summit
Constructing the Catacombs - Procedural Architecture for Platformers构建地下墓穴 - 平台游戏的程序架构PPT链接:https://gdcvault.com/play/1021878/Constructing-the-Catacombs-Procedural-Architecture
视频链接:https://gdcvault.com/play/1021877/Constructing-the-Catacombs-Procedural-Architecture
年份:2015
分类:Independent Games Summit
Art Direction Bootcamp : How I Learned to Love Procedural Art艺术指导训练营:我如何学会热爱程序艺术视频链接:https://gdcvault.com/play/1021805/Art-Direction-Bootcamp-How-I年份:2015
分类:Visual Arts
Hacking 3D Cities: The New CityEngine and its SDK (Presented by Esri)黑客 3D 城市:新 CityEngine 及其 SDK(由 Esri 提供)视频链接:https://gdcvault.com/play/1020744/Hacking-3D-Cities-The-New年份:2014
分类:Production
Creating FPS Open Worlds Using Procedural Techniques使用程序技术创建 FPS 开放世界视频链接:https://gdcvault.com/play/1020340/Creating-FPS-Open-Worlds-Using
链接:https://gdcvault.com/play/1020998/Creating-FPS-Open-Worlds-Using
年份:2014
分类:Programming
Technical Artist Bootcamp: Galactic Reign, Tools Behind the Procedural Cinematics技术艺术家训练营:银河统治,程序电影背后的工具视频链接:https://gdcvault.com/play/1017661/Technical-Artist-Bootcamp-Galactic-Reign年份:2013
分类:Visual Arts
Proceduralism: Low Risk, High Reward程序主义:低风险,高回报视频链接:https://gdcvault.com/play/1017741/Proceduralism-Low-Risk-High
链接:https://gdcvault.com/play/1018863/Proceduralism-Low-Risk-High
年份:2013
分类:Production
Directed Generation: Procedural and Placeholder Content in BioWare Cinematics定向生成:BioWare 电影中的程序和占位符内容视频链接:https://gdcvault.com/play/1017703/Directed-Generation-Procedural-and-Placeholder
链接:https://gdcvault.com/play/1018756/Directed-Generation-Procedural-and-Placeholder
年份:2013
分类:Design
Procedural, There is Nothing Random About it.程序性,没有什么随机性。视频链接:https://gdcvault.com/play/1012388/Procedural-There-is-Nothing-Random
链接:https://gdcvault.com/play/1012772/Procedural-There-is-Nothing-Random
年份:2010
分类:Production
Building Blocks: Artist Driven Procedural Buildings构建模块:艺术家驱动的程序构建PPT链接:https://gdcvault.com/play/1012655/Building-Blocks-Artist-Driven-Procedural
视频链接:https://gdcvault.com/play/1012219/Building-Blocks-Artist-Driven-Procedural
链接:https://gdcvault.com/play/1012930/Building-Blocks-Artist-Driven-Procedural
年份:2010
分类:Visual Arts
Procedural Data Generation in FAR CRY 2FAR CRY 2 中的程序数据生成链接:https://gdcvault.com/play/355/Procedural-Data-Generation-in-FAR年份:2008
分类:Programming
4D in Zero Space: Living Games with Procedural Textures零空间中的 4D:带有程序纹理的生活游戏PPT链接:https://gdcvault.com/play/653/4D-in-Zero-Space-Living
链接:https://gdcvault.com/play/654/4D-in-Zero-Space-Living
年份:2007
分类:Visual Arts
The Road to Victory: Procedural Modeling for EA Sports NASCAR Thunder胜利之路:EA Sports NASCAR Thunder 的程序建模链接:https://gdcvault.com/play/1020308/The-Road-to-Victory-Procedural年份:2005
分类:Visual Arts
Simulation and Animation with Hardware-Accelerated Procedural Textures使用硬件加速的程序纹理进行模拟和动画链接:https://gdcvault.com/play/1022716/Simulation-and-Animation-with-Hardware年份:2003
分类:Programming
Living in a Procedural World: Growing a Virtual Forest生活在程序世界中:种植虚拟森林链接:https://gdcvault.com/play/1022686/Living-in-a-Procedural-World年份:2003
分类:Programming
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